

The commerce industry offers their stockpile at a price they think will make them the greatest profit (I can't imagine they would be able to model negotiating so they must just pick a price based on how much they paid for the goods and what the goods were worth the previous year.) I assume buyers offer the lowest price they think will actually result in a sale, but the wiki doesn't actually say how buyers set their price. The commerce industry takes their stockpile and sells to anyone who wants to buy goods. If they made money, they buy more next year. If they lost money, they buy less the next year.

The size of the stockpile is determined by their profitability the previous year. The commerce industry buys a stockpile of goods from people who want to sell. If a population class or industry wants to buy goods, then they must buy them from the commerce industry.

All other goods must be sold to the commerce industry. Mechanically, the only produced goods that can be directly traded from one class to another or one industry to another or one class to an industry is subsistence goods. Burghers are employed by the commerce industry and are paid a wage just like the residents working in every other industry. Burghers in the mod aren't necessarily investors in the commerce industry, though they usually are. The investors weren't necessarily all merchants and in the mod anyone can invest in the commerce industry. Historically, people pooled their money together to finance trade ventures. The commerce industry represents investors in trade. Once you learn to read the UI, you realize that it's a lot more like 2.52 than the UI lets on.ġ0/10 - Would clap like a seal with down syndrome when all religious minorities are expelled again.Īnonymous 10/21/21(Thu)00:36:44 No. I don't know what some of these retards expected from this mod, but unironically its all I've ever wanted from a gsg, only thing better would be this mod for ck2. It's so fucking rewarding when you invest in industry, throughput drops to 70%, profits in negatives, then 2 years later your throughput is 90%, positive profits, and urban population is growing like there's no fucking tomorrow. I'm especially loving the investment system. peasant subsistence, but I always find it eventually. Only genuine complaint is that sometimes I forget where pieces of information I need are stored, i.e. Having played a good bit of 2.52, even though the ui is quite bloated, im figuring things out and it's starting to feel really satisfying. Having a blast as Oyo, as far as 1390 right now.
